Why are pentile screens bad




















Which on the other hand, enhances the color quality, but increases the gap between the subpixels. Why green pixels are smaller? Because the human eye light spectrum is much more sensitive. So there is no need to visualize them with as compared to much energy needed for a blue, or red subpixel in VR Image.

Therefore, the visibility of sub-pixels is directly dependent on what color is displayed on the screen sub-pixels are involved in color to varying degrees.

VR is the analogy of a magnifying glass. Small screen using optics is scaled to degrees of our vision. Manufacturers are struggling with them in various ways, for better and worse results of VR Image. At the moment, the best in this respect falls for Oculus Rift. Its hybrid optics Fresnel lens with classical most effectively reduces symptoms PenTile sub-pixel.

I was making a point at the time, in fact several times on AAWP and on the podcast, pointing out the advantages of 'full RGB' screens over 'pentile' displays. Not that I was entirely wrong, I was just exagerating, but I thought it worth pointing out in print that pentile displays are not as horribly flawed as you might think. It's all about sub-pixel rendering, you see When talking 'up' the p screens on the likes of the Lumia XL and , I correctly pointed out that they used full RGB pixel layouts, i.

You could argue that, as I did, but it's as I say rather misleading. But let's back up a little - 'pentile' screens, i. I went into some of these in my article ' Why LCD is now a better choice than AMOLED for smartphones ' recently, but one of these is that longevity takes a hit because the blue sub-pixels in particular degrade in intensity with use.

I examined the degree to which this is true here. Instead, by halving the relative number of red and blue pixels, shown diagrammatically above and photographically below, the lifetime of the display can be extended, perhaps from a year to several years of good performance. Contrast this to many years for LCD, of course. In the absolute worst case, for displaying blocks of red or blue, you'd then be dealing with half the quoted resolution of the screen, i. In Transcendent Man Kurzweil states "We humans are going to start linking with each other and become a metaconnection we will all be connected and all be omnipresent, plugged into this global network that is connected to billions of people, and filled with data.

AnonD, 21 Mar Yes, the high resolution screens would be absolutely important! But AMD's vision is this: for If screen resolution will be mpx, I still can't imgagine what content we will use? What processor we will need? Quantum procesor?

Because human eyes using human brains possibilities. And what battery?. Maybe you will have poor supbixel-pixel quality. O different screent techology. Maybe will be useful for VR content. This these technology possibilities count years technology improvements i think. But I can't imagine what we will can do with phones with quantum procesors. Quantum physic calculating and modeling for chilling?

Connected brains web? Sending real feelings message for friend brains and what about thinking? Intelect base services for brains?

No more need to learn something because just need think about it to connect with intelect base service? Or feelings base service? Instead we're right at the Much more important in screen is pixel qualitys, their depends on subpixels quality.

If we still have pentile subpixels quality, we will have poor quality bad pixels energy ecifient. So we will have bad these all hight much DPI. Better is have good quality RGB amoled 4k nor bad quality pentile pixels 8k screen. Because is subpixel looking stage it look denser and sharper, less subpixel-pixel emptiness holes in subpixel-pixel cobweb. But need keep it up RGB standart. Hopping they will. Also is another side efect, poor subpixels-pixels quality is more energy efficient, for battery.

But i think Samsung, they battery energy loos from better screen will compensate with more energy efficient processor Snapdragon and we will still have good screen on time.

Battery limit for those days is also limit for high quality high density DPI screen technology improvements. So not much they can do now. If you want really high DPI you will get low quality screen subpixels-pixels or good quality but not long screen on time.

Sure other technology improvements not standing on on the spot, is helping better more energy efficient procesors, new faster charger technology, OS stability and energy efficient, apps, games stability and optimisation for good energy efficient. So everythings matters for good screen on time. Its software engineers jobs also.



0コメント

  • 1000 / 1000